With Autodesk Navisworks project review software, you can collaborate, coordinate, and communicate more effectively to reduce problems during design and construction.
#Navisworks nwc file viewer software#
It allows you to combine models from AutoCAD, Revit, Inventor, and many more.Īutodesk Navisworks products deliver project review software for 3D coordination, 4D planning, photorealistic visualization, dynamic simulation, and accurate analysis.Ĭreate a whole-project model by integrating design and construction information, including complex building information modelling (BIM), Digital Prototyping (DP), and process plant data. You can edit these Materials if you want greater control over the Material graph that defines how each surface appears in Unreal, exposing additional parameters to child Material Instances or chase the way these parameters are processed during rendering.In case you do not know Navisworks, it is an Autodesk product which provides a flexible platform for integrating multiple CAD formats to create a compound model from multiple sources and provide specialised viewing and analysis of large projects. Each of these master Materials is the parent of at least one of the Material Instances found in the Materials folder. Datasmith assigns these Materials to the Static Mesh assets it creates during the import process.ĭatasmith also creates a set of master Materials that can be found in the Materials/Masters folder, one for Translucent Materials and another for Opaque Materials. You can change these exposed parameters to modify the way the Material looks when applied to a surface. These assets are placed in the Material folder next to your Datasmith Scene Asset.Įach asset that is placed in the Materials folder is a Material Instance that exposes properties set in Navisworks. _MyTab_MyStringProperty = "MyStringValue"įor each surface material that is found in your Navisworks scene, Datasmith will create a Material asset in Unreal with the same name. So in the image above, the resulting data would be: The data is prepended with tab names using the following format: This specific point becomes the origin point (0,0,0) inside of UE:ĭatasmith imports metadata stored on objects in Navisworks as Tabs: For this purpose, when using the Datasmith Exporter for Navisworks users can designate the origin point of the scene.
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This is not compatible with Unreal and can lead to imprecision on import. Setting the OriginĪutodesk Navisworks uses a double precision coordinate system that allows support for models that are very far away from the origin. If the node subtree contains more than 1M triangles, Datasmith merges objects up to a level where the resulting meshes do not exceed 1M triangles. udatasmith file. See Importing Datasmith Content into Unreal Engine 4. Use the Datasmith importer available in the Toolbar of the Unreal Editor to import your. See Exporting Datasmith Content for Navisworks. See Installing the Datasmith Exporter for Navisworks.Įxport your Navisworks content using the Datasmith Export button added to the toolbar by the plugin.
#Navisworks nwc file viewer install#
Install the Datasmith Exporter for Navisworks. This means that to get your content into the editor using Datasmith, you need to:
![navisworks nwc file viewer navisworks nwc file viewer](https://wrw.is/wp-content/uploads/2014/05/revitin.png)
Similar to the Revit or 3ds Max Datasmith Exporters, our Navisworks Exporter uses an export workflow.
![navisworks nwc file viewer navisworks nwc file viewer](https://www.cadlinecommunity.co.uk/hc/article_attachments/360014585318/Navisworks_Prod_Struc_GS_01.png)
If you are planning to use Datasmith to import scenes from Navisworks into UE, reading this page can help you understand how your scene is translated, and how you can work with the results in Unreal Editor.
![navisworks nwc file viewer navisworks nwc file viewer](https://1.bp.blogspot.com/-YgWYPkaL1jE/U5akhkChrWI/AAAAAAAAEjk/RF8iy0qrPaM/s1600/navisupdate.png)
It follows the basic process outlined in the Datasmith Overview and About the Datasmith Import Process documentation, but adds some special translation behaviors specific to Navisworks. This page describes how Datasmith imports scenes from Autodesk Navisworks into Unreal Engine (UE).